- Mv
- 6"
- A
- 3
- DP
- 4
- Load
- 3
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53 references found · Page 2
If an Infantry Unit will not Embark/Disembark from this Transport in its activation, this Transport gains that Infantry Unit's Weapons that activation, except those with a R of CC. Those Weapons' MA become Full and th…
Rule reference →This Transport may be taken if at least half full.
Rule reference →If a Weapon targeting this Unit has two R values, it may always use its first.
Rule reference →
This Transport may be taken if at least half full.
Rule reference →Large Vehicles cannot be Obscured except by Obscured Status Tokens granted by Stealth—otherwise, if Obscured, you have Clear Line of Sight. If any part of a Large Vehicle miniature is within 2” of a Building when that…
Rule reference →Skimmers ignore all types of Ground and may move over protruding Ground details less than 1” high. Skimmers may drop down any incline.
Rule reference →This Unit may always begin the game Ready. Units Disembarking directly from this Unit gain Assault on their Weapons.
Rule reference →