- Mv
- 3"
- OF
- 3
- DF
- 4+
- B
- 3+
- DP
- 3
- Load
- 1
Special Rules (5)
During CQBs, this Unit automatically passes X DF rolls—each Unit in the Squad contributes X. It cannot automatically pass First Strike hits but gains +1DF against them. Agile Units gain +1DF against Collateral Damage…
Rule reference →Breachers may enter a Building from any point on it—they do not require an Entrance. Breachers ignore Sited enemies and the Automated Sentries and Seal Effect Features when entering Zones. When a Squad with Breachers…
Rule reference →At the start of a CQB, each non-Sited Unit with First Strike inflicts X Small Arms hits on the enemy Squads, distributed freely. If both players have First Strike Units involved, the player without the Initiative dist…
Rule reference →CQB dice contributed by this Unit hit automatically.
Rule reference →An Aircraft transporting Rapid Insertion Units which have not Embarked this Round may move up to an additional X" after all other modifiers are applied before these Units Disembark. The Aircraft cannot move further th…
Rule reference →