- Mv
- 2"
- OF
- 5
- DF
- 5+
- B
- 4+
- DP
- 5
- Load
- 1
Special Rules (5)
During CQBs, this Unit automatically passes X DF rolls—each Unit in the Squad contributes X. It cannot automatically pass First Strike hits but gains +1DF against them. Agile Units gain +1DF against Collateral Damage…
Rule reference →Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Rule reference →At the start of a CQB, each non-Sited Unit with First Strike inflicts X Small Arms hits on the enemy Squads, distributed freely. If both players have First Strike Units involved, the player without the Initiative dist…
Rule reference →If it does not Embark or Disembark from a Unit that activation, this Unit may Jump when it starts moving—during its move, but not at its end, it is an Aircraft with an X" Mv. If Embarking/Disembarking from a Zone, thi…
Rule reference →An Aircraft transporting Rapid Insertion Units which have not Embarked this Round may move up to an additional X" after all other modifiers are applied before these Units Disembark. The Aircraft cannot move further th…
Rule reference →