- Mv
- 4"
- OF
- 0
- DF
- 6+
- B
- 3+
- DP
- 3
- Load
- 1 / 1
Special Rules (4)
During CQBs, this Unit automatically passes X DF rolls—each Unit in the Squad contributes X. It cannot automatically pass First Strike hits but gains +1DF against them. Agile Units gain +1DF against Collateral Damage…
Rule reference →Friendly Squads Occupying the same Zone as one or more friendly Dogs Units gain +1 to Search rolls. During step 3 of CQBs, players must allocate at least 1 hit to each enemy Squad with Dogs per remaining DP that Squad…
Rule reference →At the start of a CQB, each non-Sited Unit with First Strike inflicts X Small Arms hits on the enemy Squads, distributed freely. If both players have First Strike Units involved, the player without the Initiative dist…
Rule reference →Commanders cannot be assigned to Living Weapons. They may begin the game aboard a Transport but may not Embark into one. They may enter Zones. Living Weapons cannot Search for or carry Objects. They cannot exit Zones…
Rule reference →