Demolishers
- Mv
- 2"
- OF
- 6
- DF
- 2+
- B
- 2+
- DP
- 3
- Load
- 1
Special Rules (3)
Breachers D3+1
Breachers may enter a Building from any point on it—they do not require an Entrance. Breachers ignore Sited enemies and the Automated Sentries and Seal Effect Features when entering Zones. When a Squad with Breachers…
Rule reference →Hardy 3+
Instead of using its DF, even if it would not normally be able to, this Infantry Unit may use a save of X+ against hits from Weapons, Collateral Damage, and Command Cards. Hits from anything above E2 ignore this rule.
Rule reference →Strong
Per Squad with two or more Strong Units in a CQB, one enemy Squad of your choosing suffers -1DF for that CQB, assigned at the start of step 1 of that CQB. If both players have Strong Units involved, the player without…
Rule reference →