- Mv
- 3"
- OF
- 6
- DF
- 4+
- B
- A
- DP
- 3
- Load
- 1
Special Rules (4)
During CQBs, this Unit automatically passes X DF rolls—each Unit in the Squad contributes X. It cannot automatically pass First Strike hits but gains +1DF against them. Agile Units gain +1DF against Collateral Damage…
Rule reference →This Unit may always Deploy up to X" from their Territory. Infiltrating Infantry may Deploy as Occupiers in a Zone, but that Zone must be wholly within X" of their Territory. Non-Auxiliary Transports of Squads with In…
Rule reference →CQB dice contributed by this Unit hit automatically.
Rule reference →Commanders cannot be assigned to Living Weapons. They may begin the game aboard a Transport but may not Embark into one. They may enter Zones. Living Weapons cannot Search for or carry Objects. They cannot exit Zones…
Rule reference →