Firedrake
- Mv
- 20"
- A
- 2
- DP
- 6
- Capacity
- 6
Special Rules (3)
Aux Gate
These are always Auxiliary Transports. They use the same rules as Gates except they are taken as non-Gate Squads and must be activated normally; they cannot be activated together with another non-Gate Group. Other Squ…
Rule reference →Ev1
Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Rule reference →P 5+
This Unit may attempt to block any damage it would receive by rolling 1 D6 for each point of damage—each result of at least X blocks the damage. Against damage from E9 sources, after modifiers are applied, Passive Cou…
Rule reference →