bioficer · Weapon · Rules
Decon
Whenever an enemy Unit is destroyed in the same activation as being hit by a friendly Decon Weapon, you may place RM Tokens on 1 Genitor or Collector Unit within 15” of that Unit. If it had 1-2 initial DP, or was an Infantry Unit, place 2 tokens. Otherwise, place 4 tokens. At the end of step 8 of a CQB, if any of your involved Units had Decon Weapons at the start of this CQB, place 2 RM tokens per enemy Infantry Unit destroyed. You cannot do this more times than you had involved Units with Decon Weapons (e.g. if you had 2 Units with Decon Weapons involved, and 3 enemy Units were destroyed, you may place up to 4 tokens).
Source: DZC Bioficer Stat Cards · 260804 · p. 3 · bioficer-weapon-special-rules
Used by (45)
- Decon Staff
- Grievance 1
- Decon Stave
- Thorn 1
- Ghost Circuit, wide
- Thorn 3
- Ghost Circuit, narrow
- Twin Barb Destructor
- Tusk 1
- Decon Pulse
- Surge 1
- Decon Cannon Pair
- Decon Pulse
- Surge 2
- Decon Pulse
- Surge 3
- Decon Pulse
- Surge 4
- Ghost Orbit Pair, wide
- Ghost Orbit Pair, narrow
- Winnow Web
- Tangent 1
- Decon Wave
- Silence 1
- Decon Cannon Pair
- Decon Wave
- Silence 2
- Decon Wave
- Silence 3
- Decon Wave
- Silence 4
- Ghost Orbit Pair, wide
- Ghost Orbit Pair, narrow
- Decon Zap
- Gyro Aero-Genitor
- Decon Rifles
- Drones
- Winnow Carbines
- Hulks
- Decon Pulse
- Data Strike Dropship
- Decon Wave
- Device Dropship
- Decon Zap
- Digit Light Dropship