Core · Unit · Rules
Flying High
A Fast Mover Squad can elect to fly high at the end of its move, before pivoting—indicate this with a token. High-fliers can pivot up to 180 degrees. High-fliers can only target and be targeted by other Fast Movers flying high. Nothing blocks Line of Sight to high-fliers. A high-flier can end its move in illegitimate places, including over Zones—remove it from its flight stand/substitute it for a token if it can’t stand up. The Squad remains flying high until it leaves the Table or elects to return to normal height. It may do this at the end of its move, before pivoting.
Source: Dropzone Commander Rulebook 3.02 · 3.02 · p. 45 · unit-special-rules