PHR · Standard · Unit
Menchit
Menchit
- Mv
- 3"
- A
- 6
- DP
- 2
- Load
- 1
Weapons
RX-20 Minigun
Weapon Reference: RX-20 Minigun- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 4
- Ac
- 3+
- E
- S3
RX-666 Flamethrower
Weapon Reference: RX-666 Flamethrower- Arc
- F/S
- MA
- Full
- R
- 8"
- Att
- 8
- Ac
- 3+
- E
- S2
Rules (1)
This Weapon ignores the Ac penalty against Obscured targets, and it ignores Evasion. Infantry suffer -1DF against this Weapon. This Weapon may target Occupiers as if they were Sited anywhere on a Zone. If friendly Squ…
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Twin RX-20 Miniguns
Weapon Reference: Twin RX-20 Miniguns- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 8
- Ac
- 3+
- E
- S3
RM-4 Foeslayer Missiles · optional upgrade
Weapon Reference: RM-4 Foeslayer Missiles- Arc
- F/S
- MA
- Full
- R
- 48/12"
- Att
- 2
- Ac
- 2+
- E
- 5
Rules (3)
This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →This Weapon may only attack X times/game.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Upgrade options
RM-4 Foeslayer Missiles · 5 pts: Remove twin-rx-20-miniguns; Add RM-4 Foeslayer Missiles
Source: DZC PHR Stat Cards · 260804 · p. 5