PHR · Standard · Unit
Styx
- Mv
- 3"
- A
- 6
- DP
- 2
- Load
- 1
Weapons
RX-20 Minigun
Weapon Reference: RX-20 Minigun- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 4
- Ac
- 3+
- E
- S3
RXs-70 Styx Autocannons
Weapon Reference: RXs-70 Styx Autocannons- Arc
- F/S
- MA
- Full
- R
- 36/18"
- Att
- 6
- Ac
- 3+
- E
- 3
Rules (2)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Twin RX-20 Miniguns
Weapon Reference: Twin RX-20 Miniguns- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 8
- Ac
- 3+
- E
- S3
RM-4 Foeslayer Missiles · optional upgrade
Weapon Reference: RM-4 Foeslayer Missiles- Arc
- F/S
- MA
- Full
- R
- 48/12"
- Att
- 2
- Ac
- 2+
- E
- 5
Rules (3)
This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →This Weapon may only attack X times/game.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Upgrade options
RM-4 Foeslayer Missiles · 5 pts: Remove twin-rx-20-miniguns; Add RM-4 Foeslayer Missiles
Source: DZC PHR Stat Cards · 260804 · p. 5