PHR · Heavy · Unit
Dahaka
- Mv
- 5"
- A
- 5
- DP
- 3
- Load
- 1
Weapons
RX-20 Minigun Pair
Weapon Reference: RX-20 Minigun Pair- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 8
- Ac
- 3+
- E
- S3
Rules (1)
When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →RXs-70 Styx Autocannons
Weapon Reference: RXs-70 Styx Autocannons- Arc
- F/S
- MA
- Full
- R
- 36/18"
- Att
- 6
- Ac
- 3+
- E
- 3
Rules (2)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →RM-4 Foeslayer Missiles
Weapon Reference: RM-4 Foeslayer Missiles- Arc
- F/S
- MA
- Full
- R
- 48/12"
- Att
- 2
- Ac
- 3+
- E
- 5
Rules (3)
This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →This Weapon may only attack X times/game.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Electro Gladius
Weapon Reference: Electro Gladius- Arc
- F/S
- MA
- Full
- R
- CC
- Att
- 1
- Ac
- 3+
- E
- 8
Rules (2)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If this Weapon hits by rolling equal to or higher than X, it will automatically cause a Critical instead of rolling to damage. This counts as a successful roll to damage. This Weapon’s Ac cannot be modified below X.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →Rules (1)
An Aircraft transporting Rapid Insertion Units which have not Embarked this Round may move up to an additional X" after all other modifiers are applied before these Units Disembark. The Aircraft cannot move further th…
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Source: DZC PHR Stat Cards · 260804 · p. 19