PHR · Heavy · Unit
Rashnu
- Mv
- 5"
- A
- 5
- DP
- 3
- Load
- 1
Weapons
RX-20 Minigun Pair
Weapon Reference: RX-20 Minigun Pair- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 8
- Ac
- 3+
- E
- S3
Rules (1)
When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Hyperkinetic Hammer
Weapon Reference: Hyperkinetic Hammer- Arc
- F/S
- MA
- Full
- R
- CC
- Att
- 2
- Ac
- 2+
- E
- 7
Rules (3)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Rules (2)
An Aircraft transporting Rapid Insertion Units which have not Embarked this Round may move up to an additional X" after all other modifiers are applied before these Units Disembark. The Aircraft cannot move further th…
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →This Unit may attempt to block any damage it would receive by rolling 1 D6 for each point of damage—each result of at least X blocks the damage. Against damage from E9 sources, after modifiers are applied, Passive Cou…
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Source: DZC PHR Stat Cards · 260804 · p. 19