Resistance · Vanguard · Unit
Attack ATV
- Mv
- 9"
- OF
- 3
- DF
- 5+
- B
- 5+
- DP
- 3
- Load
- 2
Weapons
Grenade Launchers, Explosive
Weapon Reference: Grenade Launchers, Explosive- Arc
- F/S
- MA
- Full
- R
- 9/6"
- Att
- 1
- Ac
- 3+
- E
- 4
Rules (4)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon gains X E for each other instance of this Weapon in coherency. Only one Battery Weapon with the same name may attack per Squad per Round. If one attacks, each other instance of that Weapon in coherency cou…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon uses the Blast Template—a 5” diameter circle. First, place the template’s centre over the target’s centre—this is the primary target. Place all templates from one activation’s attacks simultaneously. All U…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon may measure range and Line of Sight from any point its Unit moved through that activation if it moved in a single straight line. It may pivot before moving.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Grenade Launchers, Incendiary
Weapon Reference: Grenade Launchers, Incendiary- Arc
- F/S
- MA
- Full
- R
- 6"
- Att
- 1
- Ac
- 4+
- E
- 4
Rules (5)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If a Unit is hit by this Weapon, place a Concussed Status Token on its Squad. Concussed Squads suffer -2Ac. Concussed Infantry also count as Sited in CQBs and do not contribute to Entrances Covered.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon may measure range and Line of Sight from any point its Unit moved through that activation if it moved in a single straight line. It may pivot before moving.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Each hit from this Weapon that inflicts 1 or more damage against a Building inflicts X additional Collateral Damage hits. Each hit that inflicts 1 or more damage against an Area inflicts 2x X additional Collateral Dam…
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Rules (4)
When outside a Zone, this Infantry Unit is treated as a Vehicle with an A value of X, although Blast Weapons still inflict D6 hits against them. In addition, Bikes have Resilient and are not affected by Devastator, an…
Source: DZC Resistance Stat Cards · p. 1Full rule reference →Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →This Unit may always Deploy up to X" from their Territory. Infiltrating Infantry may Deploy as Occupiers in a Zone, but that Zone must be wholly within X" of their Territory. Non-Auxiliary Transports of Squads with In…
Source: Dropzone Commander Rulebook 3.02 · p. 45Full rule reference →If a Weapon targeting this Unit has two R values, it may always use its first.
Source: Dropzone Commander Rulebook 3.02 · p. 47Full rule reference →Source: DZC Resistance Stat Cards · 260804 · p. 27