Resistance · Vanguard · Unit
Freeriders
- Mv
- 12"
- OF
- 3
- DF
- 5+
- B
- 3+
- DP
- 3
- Load
- 2
Weapons
Machine Guns
Weapon Reference: Machine Guns- Arc
- F/S/R
- MA
- Full
- R
- 24/12"
- Att
- 3
- Ac
- 3+
- E
- S1
Sticky Mines
Weapon Reference: Sticky Mines- Arc
- F/S/R
- MA
- Full
- R
- 2"
- Att
- 3
- Ac
- 3+
- E
- 5
Rules (2)
This Weapon may measure range and Line of Sight from any point its Unit moved through that activation if it moved in a single straight line. It may pivot before moving.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (5)
When outside a Zone, this Infantry Unit is treated as a Vehicle with an A value of X, although Blast Weapons still inflict D6 hits against them. In addition, Bikes have Resilient and are not affected by Devastator, an…
Source: DZC Resistance Stat Cards · p. 1Full rule reference →Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →This Unit may always Deploy up to X" from their Territory. Infiltrating Infantry may Deploy as Occupiers in a Zone, but that Zone must be wholly within X" of their Territory. Non-Auxiliary Transports of Squads with In…
Source: Dropzone Commander Rulebook 3.02 · p. 45Full rule reference →You may measure a Command Card’s Radius from friendly Scout Units. If a Weapon with Indirect draws Line of Sight from this Unit, the -2Ac penalty is ignored.
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →If a Weapon targeting this Unit has two R values, it may always use its first.
Source: Dropzone Commander Rulebook 3.02 · p. 47Full rule reference →Source: DZC Resistance Stat Cards · 260804 · p. 28