Resistance · Heavy · Unit
Gun Bus B
- Mv
- 6"
- A
- 3
- DP
- 4
- Load
- 3
Weapons
Multi-Spectra Projector, Beam
Weapon Reference: Multi-Spectra Projector, Beam- Arc
- F/S
- MA
- 0"
- R
- 24"
- Att
- 1
- Ac
- 2+
- E
- 1
Rules (5)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If a Unit is hit by this Weapon, place a Concussed Status Token on its Squad. Concussed Squads suffer -2Ac. Concussed Infantry also count as Sited in CQBs and do not contribute to Entrances Covered.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →If a Unit is hit by this Weapon, place a Jammed Status Token on its Squad. Weapons with two R values that attack a Jammed Squad may use their 1st value. Jammed Squads, and Units and Weapons within them, cannot be affe…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Multi-Spectra Projector, Oscilate
Weapon Reference: Multi-Spectra Projector, Oscilate- Arc
- F/S
- MA
- 0"
- R
- 24"
- Att
- 2
- Ac
- 2+
- E
- S1
Rules (2)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon ignores the Ac penalty against Obscured targets, and it ignores Evasion. Infantry suffer -1DF against this Weapon. This Weapon may target Occupiers as if they were Sited anywhere on a Zone. If friendly Squ…
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Ram · optional upgrade
Weapon Reference: Ram- Arc
- F
- MA
- Full
- R
- CC
- Att
- 1
- Ac
- 2+
- E
- 4
Rules (2)
This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →You may only attack with this Weapon after moving and if its Unit may use its full move. If you attack with it, its Unit counts as moving its full Mv. Directly after the attack, this Weapon's Unit loses 1DP on a 4+.
Source: DZC Resistance Stat Cards · p. 1Full rule reference →Rules (1)
If a Weapon targeting this Unit has two R values, it may always use its first.
Source: Dropzone Commander Rulebook 3.02 · p. 47Full rule reference →Upgrade options
Ram · 5 pts: Add Ram
Source: DZC Resistance Stat Cards · 260804 · p. 22