Resistance · Vanguard · Unit
Columbus B
- Mv
- 4"
- A
- 5
- DP
- 3
Weapons
MC-120 Punisher Cannons
Weapon Reference: MC-120 Punisher Cannons- Arc
- F
- MA
- 3"
- R
- ∞/18"
- Att
- 2
- Ac
- 3+
- E
- 6
Rules (1)
This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →MM-111 Missile Pod
Weapon Reference: MM-111 Missile Pod- Arc
- F
- MA
- Full
- R
- 36/9"
- Att
- 1
- Ac
- 3+
- E
- 4
Rules (1)
When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →MF-666 Flamethrower
Weapon Reference: MF-666 Flamethrower- Arc
- F/S/R
- MA
- Full
- R
- 6"
- Att
- 6
- Ac
- 3+
- E
- S2
Rules (1)
This Weapon ignores the Ac penalty against Obscured targets, and it ignores Evasion. Infantry suffer -1DF against this Weapon. This Weapon may target Occupiers as if they were Sited anywhere on a Zone. If friendly Squ…
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Rules (1)
This Unit may always Deploy up to X" from their Territory. Infiltrating Infantry may Deploy as Occupiers in a Zone, but that Zone must be wholly within X" of their Territory. Non-Auxiliary Transports of Squads with In…
Source: Dropzone Commander Rulebook 3.02 · p. 45Full rule reference →Source: DZC Resistance Stat Cards · 260804 · p. 30