Resistance · Standard · Unit
Hydra
- Mv
- 10"
- A
- 5
- DP
- 3
Weapons
MM-8 Multi Missiles
Weapon Reference: MM-8 Multi Missiles- Arc
- F
- MA
- Full
- R
- 24/9"
- Att
- 6
- Ac
- 3+
- E
- 4
Rules (2)
When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →Rules (5)
Enemy Aircraft within X" of one or more Units with this rule may be attacked with a +1Ac bonus.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →If this Unit contains a Commander, double the Radius of Command Cards measured from this Unit.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Skimmers ignore all types of Ground and may move over protruding Ground details less than 1” high. Skimmers may drop down any incline.
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →This Unit may always begin the game Ready. Units Disembarking directly from this Unit gain Assault on their Weapons.
Source: Dropzone Commander Rulebook 3.02 · p. 47Full rule reference →Source: DZC Resistance Stat Cards · 260804 · p. 4