Resistance · Heavy · Unit
Belisarius
- Mv
- 2"
- A
- 7
- DP
- 5
- Load
- 6
Weapons
MC-20 Chaingun
Weapon Reference: MC-20 Chaingun- Arc
- F/Sl
- MA
- Full
- R
- 36/18"
- Att
- 5
- Ac
- 3+
- E
- S5
Rules (1)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →MC-20 Chaingun
Weapon Reference: MC-20 Chaingun- Arc
- F/Sr
- MA
- Full
- R
- 36/18"
- Att
- 5
- Ac
- 3+
- E
- S5
Rules (1)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →MX-907 Thermal Ram
Weapon Reference: MX-907 Thermal Ram- Arc
- F/S/R
- MA
- Full
- R
- 3"
- Att
- 1
- Ac
- 2+
- E
- 10
Rules (5)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If this Weapon hits by rolling equal to or higher than X, it will automatically cause a Critical instead of rolling to damage. This counts as a successful roll to damage. This Weapon’s Ac cannot be modified below X.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →This Weapon may suffer -X E to double its R value/s. It may do this twice to quadruple its R.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →MM-7 Maelstrom Launcher
Weapon Reference: MM-7 Maelstrom Launcher- Arc
- F/S/R
- MA
- Full
- R
- 18/9"
- Att
- 1
- Ac
- 2+
- E
- 4
Rules (3)
This Weapon uses the Blast Template—a 5” diameter circle. First, place the template’s centre over the target’s centre—this is the primary target. Place all templates from one activation’s attacks simultaneously. All U…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon may only attack X times/game.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →MM-15 Sidearm Missiles · optional upgrade
Weapon Reference: MM-15 Sidearm Missiles- Arc
- F/S
- MA
- Full
- R
- 36/9"
- Att
- 2
- Ac
- 2+
- E
- 7
Rules (5)
This Weapon inflicts X additional DP for each Critical it inflicts against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon may only attack X times/game.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (1)
If this Unit contains a Commander, double the Radius of Command Cards measured from this Unit.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Upgrade options
MM-15 Sidearm Missiles · 0 pts: Remove mc-20-chaingun-left; Remove mc-20-chaingun-right; Add MM-15 Sidearm Missiles
Source: DZC Resistance Stat Cards · 260804 · p. 23