Resistance · Heavy · Unit
Napoleon
- Mv
- 2"
- A
- 7
- DP
- 5
- Load
- 6
Weapons
MC-20 Chaingun
Weapon Reference: MC-20 Chaingun- Arc
- F/Sl
- MA
- Full
- R
- 36/18"
- Att
- 5
- Ac
- 3+
- E
- S5
Rules (1)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →MC-20 Chaingun
Weapon Reference: MC-20 Chaingun- Arc
- F/Sr
- MA
- Full
- R
- 36/18"
- Att
- 5
- Ac
- 3+
- E
- S5
Rules (1)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →MC-42 Banisher Gatling Cannons
Weapon Reference: MC-42 Banisher Gatling Cannons- Arc
- F/S/R
- MA
- Full
- R
- 36/18"
- Att
- 20
- Ac
- 3+
- E
- S7
Rules (3)
This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →If its Unit moves 0” (before or after attacking), this Weapon gains +X Ac that activation and if it has Destroyer, it also gains +X Destroyer.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →MM-15 Sidearm Missiles · optional upgrade
Weapon Reference: MM-15 Sidearm Missiles- Arc
- F/S
- MA
- Full
- R
- 36/9"
- Att
- 2
- Ac
- 2+
- E
- 7
Rules (5)
This Weapon inflicts X additional DP for each Critical it inflicts against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon may only attack X times/game.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (1)
If this Unit contains a Commander, double the Radius of Command Cards measured from this Unit.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Upgrade options
MM-15 Sidearm Missiles · 0 pts: Remove mc-20-chaingun-left; Remove mc-20-chaingun-right; Add MM-15 Sidearm Missiles
Source: DZC Resistance Stat Cards · 260804 · p. 23