Scourge · Support · Unit
Ravenor
- Mv
- 6"
- A
- 5
- DP
- 3
- Load
- 4
Weapons
Ravenor Laser
Weapon Reference: Ravenor Laser- Arc
- F
- MA
- Full
- R
- ∞
- Att
- 2
- Ac
- 2+
- E
- 3
Rules (2)
If this Weapon hits by rolling equal to or higher than X, it will automatically cause a Critical instead of rolling to damage. This counts as a successful roll to damage. This Weapon’s Ac cannot be modified below X.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If its Unit moves 0” (before or after attacking), this Weapon gains +X Ac that activation and if it has Destroyer, it also gains +X Destroyer.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Razor Claws
Weapon Reference: Razor Claws- Arc
- -
- MA
- Full
- R
- CC
- Att
- 2
- Ac
- 2+
- E
- 6
Rules (2)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →Rules (1)
Criticals from non-Blast Weapon hits below E9, after modifiers are applied, do not inflict any additional damage against this Unit.
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Source: DZC Scourge Stat Cards · 260804 · p. 11