Shaltari · Heavy · Unit
Firstborns
- Mv
- 3"
- OF
- 6
- DF
- 3+
- B
- 2+
- DP
- 3
- Load
- 2
Weapons
Energy Swords
Weapon Reference: Energy Swords- Arc
- F/S/R
- MA
- Full
- R
- CC
- Att
- 3
- Ac
- 2+
- E
- 2
Rules (2)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (4)
During CQBs, this Unit automatically passes X DF rolls—each Unit in the Squad contributes X. It cannot automatically pass First Strike hits but gains +1DF against them. Agile Units gain +1DF against Collateral Damage…
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Instead of using its DF, even if it would not normally be able to, this Infantry Unit may use a save of X+ against hits from Weapons, Collateral Damage, and Command Cards. Hits from anything above E2 ignore this rule.
Source: Dropzone Commander Rulebook 3.02 · p. 45Full rule reference →CQB dice contributed by this Unit hit automatically.
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Small Arms Weapons and Weapons of E2 or lower which target this Infantry Unit must use their 2nd range value.
Source: DZC Shaltari Stat Cards · p. 2Full rule reference →Source: DZC Shaltari Stat Cards · 260805 · p. 16