Shaltari · Heavy · Unit
Gharial
- Mv
- 6"
- A
- 4
- DP
- 4
- Load
- 6
Weapons
Microwave Cannon, Harmonised
Weapon Reference: Microwave Cannon, Harmonised- Arc
- F/S
- MA
- Full
- R
- 12"
- Att
- D3
- Ac
- 2+
- E
- 9
Rules (3)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each Critical it inflicts against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Microwave Cannon, Spread
Weapon Reference: Microwave Cannon, Spread- Arc
- F/S
- MA
- Full
- R
- 12"
- Att
- 10
- Ac
- 3+
- E
- S2
Rules (3)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If a Unit is hit by this Weapon, place a Concussed Status Token on its Squad. Concussed Squads suffer -2Ac. Concussed Infantry also count as Sited in CQBs and do not contribute to Entrances Covered.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon ignores the Ac penalty against Obscured targets, and it ignores Evasion. Infantry suffer -1DF against this Weapon. This Weapon may target Occupiers as if they were Sited anywhere on a Zone. If friendly Squ…
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Neutron Launchers
Weapon Reference: Neutron Launchers- Arc
- F/S
- MA
- Full
- R
- 12"
- Att
- 2
- Ac
- 3+
- E
- 6
Rules (3)
This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →If a Unit is hit by this Weapon, place a Suppressed Status Token on its Squad. Suppressed Squads may only move 0” if any Unit within it attacks. Suppressed Fast Movers may not attack.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (5)
Skimmers ignore all types of Ground and may move over protruding Ground details less than 1” high. Skimmers may drop down any incline.
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →This Unit may attempt to block any damage it would receive by rolling 1 D6 for each point of damage—each result of at least X blocks the damage. Against damage from E9 sources, after modifiers are applied, Passive Cou…
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Units in this Squad must maintain a coherency of X" rather than the usual 3".
Source: Dropzone Commander Rulebook 3.02 · p. 47Full rule reference →If this Unit contains a Commander, double the Radius of Command Cards measured from this Unit.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Source: DZC Shaltari Stat Cards · 260805 · p. 19