UCM · Standard · Unit
Wolf
Wolf
- Mv
- 9"
- A
- 4
- DP
- 3
- Load
- 2
Weapons
Anti-Armour Missile
Weapon Reference: Anti-Armour Missile- Arc
- F
- MA
- Full
- R
- 36/12"
- Att
- 1
- Ac
- 3+
- E
- 6
Rules (3)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Airburst Missile
Weapon Reference: Airburst Missile- Arc
- F
- MA
- Full
- R
- 18"
- Att
- 3
- Ac
- 3+
- E
- 2
Rules (3)
This AA Weapon may not Reaction Attack.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →When attacking with this Weapon, any other friendly Unit may also be used to draw Line of Sight from, in which case it suffers -2Ac. If that friendly Unit has Scout, the -2Ac is ignored. For Sited Units with Indirect,…
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Source: DZC UCM Stat Cards · 260805 · p. 5