UCM · Heavy · Unit
Roc
- Mv
- 16"
- A
- 3
- DP
- 9
Weapons
Missile Bay
Weapon Reference: Missile Bay- Arc
- F
- MA
- 8"
- R
- 36/9"
- Att
- 1
- Ac
- 3+
- E
- 6
Rules (1)
This Weapon uses the Blast Template—a 5” diameter circle. First, place the template’s centre over the target’s centre—this is the primary target. Place all templates from one activation’s attacks simultaneously. All U…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →UM-903 Defence pods
Weapon Reference: UM-903 Defence pods- Arc
- F/S/R
- MA
- 8"
- R
- 36/9"
- Att
- 2
- Ac
- 3+
- E
- 2
Rules (2)
Only AA Weapons can target Aircraft normally. AA Weapons ignore Ev on non-Aircraft. AA Weapons may Reaction Attack—see main rules.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →UM-79 Tri-Minigun, Focused
Weapon Reference: UM-79 Tri-Minigun, Focused- Arc
- F
- MA
- 8"
- R
- 24/18"
- Att
- 1
- Ac
- 3+
- E
- 8
Rules (2)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If its Unit moves 0” (before or after attacking), this Weapon gains +X Ac that activation and if it has Destroyer, it also gains +X Destroyer.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →UM-79 Tri-Minigun, Spread
Weapon Reference: UM-79 Tri-Minigun, Spread- Arc
- F
- MA
- 8"
- R
- 24/18"
- Att
- 12
- Ac
- 3+
- E
- S3
Rules (3)
Units may only attack with one Weapon with the same ALT number (X) each Round.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If its Unit moves 0” (before or after attacking), this Weapon gains +X Ac that activation and if it has Destroyer, it also gains +X Destroyer.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →UM-111 HV Missile Pods
Weapon Reference: UM-111 HV Missile Pods- Arc
- F
- MA
- 8"
- R
- 36/9"
- Att
- 4
- Ac
- 3+
- E
- 4
Rules (2)
When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When rolling to inflict damage against Units, this Weapon may always succeed on a roll of X+ regardless of E or A values. This cannot be modified. This can alter the roll required for a Critical—Pen 4+ would inflict a…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (1)
Enemy Aircraft within X" of one or more Units with this rule may be attacked with a +1Ac bonus.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Source: DZC UCM Stat Cards · 260805 · p. 20