- Arc
- F/S/R
- MA
- Full
- R
- 4"
- Att
- 1
Reference
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931 references found · Page 19
- Arc
- F
- MA
- 8"
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- 8"
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- Full
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- Full
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- 8"
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- 8"
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- 12"
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- 12"
- R
- 36/12"
- Att
- 2
- Arc
- F
- MA
- Full
- R
- 36/12"
- Att
- 1
- Arc
- F/Sl
- MA
- 8"
- R
- 36/12"
- Att
- 2
- Arc
- F/Sr
- MA
- 8"
- R
- 36/12"
- Att
- 2
- Arc
- F/S
- MA
- 0"
- R
- ∞/18"
- Att
- 1
- Arc
- F/S
- MA
- 0"
- R
- ∞/18"
- Att
- 1
- Arc
- F/S
- MA
- Full
- R
- 48/12"
- Att
- 2
- Arc
- F/S
- MA
- Full
- R
- 48/12"
- Att
- 2
- Arc
- F/S
- MA
- Full
- R
- 48/12"
- Att
- 2
- Arc
- F/S/R
- MA
- Full
- R
- 36/12"
- Att
- 1
- Arc
- F/S/R
- MA
- Full
- R
- 36/12"
- Att
- 1
- Arc
- F/S/R
- MA
- 12"
- R
- 36/12"
- Att
- 1
- Arc
- F/S/R
- MA
- 12"
- R
- 36/12"
- Att
- 1
- Arc
- F/S/R
- MA
- 12"
- R
- 36/12"
- Att
- 1
- Arc
- F
- MA
- Full
- R
- 24"/12"
- Att
- 4
- Arc
- F
- MA
- Full
- R
- ∞/12"
- Att
- 1
- Mv
- 6"
- A
- 3
- DP
- 4
- Load
- 3
- Capacity
- 4
Special Rules (3)
If an Infantry Unit will not Embark/Disembark from this Transport in its activation, this Transport gains that Infantry Unit's Weapons that activation, except those with a R of CC. Those Weapons' MA become Full and th…
Rule reference →This Transport may be taken if at least half full.
Rule reference →If a Weapon targeting this Unit has two R values, it may always use its first.
Rule reference →- Arc
- F/S
- MA
- Full
- R
- 18/6"
- Att
- 1
- Arc
- F/S
- MA
- Full
- R
- 18/6"
- Att
- 3
- Mv
- 10"
- A
- 4
- DP
- 9
- Capacity
- 24
Special Rules (4)
This Transport may be taken if at least half full.
Rule reference →Large Vehicles cannot be Obscured except by Obscured Status Tokens granted by Stealth—otherwise, if Obscured, you have Clear Line of Sight. If any part of a Large Vehicle miniature is within 2” of a Building when that…
Rule reference →Skimmers ignore all types of Ground and may move over protruding Ground details less than 1” high. Skimmers may drop down any incline.
Rule reference →This Unit may always begin the game Ready. Units Disembarking directly from this Unit gain Assault on their Weapons.
Rule reference →- Arc
- F/S/R
- MA
- 0"
- R
- ∞/36"
- Att
- 1
- Arc
- F/S
- MA
- Full
- R
- ∞/24"
- Att
- 1