- Arc
- F/S
- MA
- Full
- R
- 18"
- Att
- 1
Reference
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931 references found · Page 8
- Arc
- F/S
- MA
- Full
- R
- 9/6"
- Att
- 1
- Arc
- F/S
- MA
- Full
- R
- 6"
- Att
- 1
- Mv
- 5"
- A
- 5
- DP
- 4
- Load
- 4
- Capacity
- 12
- Mv
- 6"
- A
- 3
- DP
- 4
- Load
- 3
- Capacity
- 4
Special Rules (3)
If an Infantry Unit will not Embark/Disembark from this Transport in its activation, this Transport gains that Infantry Unit's Weapons that activation, except those with a R of CC. Those Weapons' MA become Full and th…
Rule reference →This Transport may be taken if at least half full.
Rule reference →If a Weapon targeting this Unit has two R values, it may always use its first.
Rule reference →
- Mv
- 10"
- A
- 4
- DP
- 9
- Capacity
- 24
Special Rules (4)
This Transport may be taken if at least half full.
Rule reference →Large Vehicles cannot be Obscured except by Obscured Status Tokens granted by Stealth—otherwise, if Obscured, you have Clear Line of Sight. If any part of a Large Vehicle miniature is within 2” of a Building when that…
Rule reference →Skimmers ignore all types of Ground and may move over protruding Ground details less than 1” high. Skimmers may drop down any incline.
Rule reference →This Unit may always begin the game Ready. Units Disembarking directly from this Unit gain Assault on their Weapons.
Rule reference →
- Mv
- 20"
- A
- 3
- DP
- 1
- Capacity
- 8
- Mv
- 18"
- A
- 3
- DP
- 4
- Capacity
- 3
- Mv
- 18"
- A
- 3
- DP
- 4
- Capacity
- 3
- Mv
- 18"
- A
- 3
- DP
- 4
- Capacity
- 3 / 4
- Mv
- 18"
- A
- 3
- DP
- 4
- Capacity
- 3 / 4
- Mv
- 18"
- A
- 2
- DP
- 2
- Arc
- F/S/R
- MA
- Full
- R
- 6"
- Att
- 5
- Mv
- 9"
- A
- 4
- DP
- 2
- Load
- 3
- Capacity
- 4
- Mv
- 9"
- A
- 4
- DP
- 2
- Load
- 3
- Capacity
- 4
Special Rules (5)
Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Rule reference →If your Army contains Gates, any of your Squads may start the game in Holding. Gates are always Transports but are not taken with any Units aboard. Gates do not count against your number of allowed Groups. For Direct…
Rule reference →This Unit may attempt to block any damage it would receive by rolling 1 D6 for each point of damage—each result of at least X blocks the damage. Against damage from E9 sources, after modifiers are applied, Passive Cou…
Rule reference →Skimmers ignore all types of Ground and may move over protruding Ground details less than 1” high. Skimmers may drop down any incline.
Rule reference →If one or more friendly Units with Surveyor are within 1” of a Zone with friendly Occupiers at the end of the Round, you may place one Mapping Token on that Zone. When Searching for an Objective, you may spend two Map…
Rule reference →
- Mv
- 2"
- OF
- 3
- DF
- 3+
- B
- 4+
- DP
- 3
- Load
- 1
- Arc
- F
- MA
- Full
- R
- 8"
- Att
- 5
- Arc
- F
- MA
- 0"
- R
- 24"
- Att
- 1
- Arc
- F
- MA
- 0"
- R
- 24"
- Att
- 1
- Arc
- F/S
- MA
- 5"
- R
- 24"/6"
- Att
- 2
- Arc
- F/S
- MA
- 5"
- R
- 24"/6"
- Att
- 2
- Arc
- F/S
- MA
- 6"
- R
- 36/12"
- Att
- 2
- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 6
- Arc
- F
- MA
- 9"
- R
- ∞
- Att
- 3
- Mv
- 16"
- A
- 4
- DP
- 3
- Mv
- 6"-30"
- A
- 3
- DP
- 3
- Arc
- F/S
- MA
- Full
- R
- 36/12"
- Att
- 5