Bioficer · Support · Unit
Surge 1
- Mv
- 15"
- A
- 3
- DP
- 2
Weapons
Decon Pulse
Weapon Reference: Decon Pulse- Arc
- F/S
- MA
- 5"
- R
- 5"
- Att
- 1
- Ac
- 5+
- E
- 6
Rules (2)
Whenever an enemy Unit is destroyed in the same activation as being hit by a friendly Decon Weapon, you may place RM Tokens on 1 Genitor or Collector Unit within 15” of that Unit. If it had 1-2 initial DP, or was an I…
Source: DZC Bioficer Stat Cards · p. 3Full rule reference →If its Unit moves 0” (before or after attacking), this Weapon gains +X Ac that activation and if it has Destroyer, it also gains +X Destroyer.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Decon Cannon Pair
Weapon Reference: Decon Cannon Pair- Arc
- F/S
- MA
- 5"
- R
- 24"
- Att
- 2
- Ac
- 3+
- E
- 7
Rules (3)
Whenever an enemy Unit is destroyed in the same activation as being hit by a friendly Decon Weapon, you may place RM Tokens on 1 Genitor or Collector Unit within 15” of that Unit. If it had 1-2 initial DP, or was an I…
Source: DZC Bioficer Stat Cards · p. 3Full rule reference →If its Unit moves 0” (before or after attacking), this Weapon gains +X Ac that activation and if it has Destroyer, it also gains +X Destroyer.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →When attacking during its Unit’s activation, this Weapon may freely split its attacks between Units within 3” of at least one other Unit it targets. This must be a single chain of targets.
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (1)
Weapons attacking targets with Ev suffer -X Ac. Ev is ignored when targeting friendly Units.
Source: Dropzone Commander Rulebook 3.02 · p. 44Full rule reference →Source: DZC Bioficer Stat Cards · 260804 · p. 7