PHR · Vanguard · Unit
Hermes
- Mv
- 6"
- A
- 5
- DP
- 1
- Load
- 1
Weapons
RX-20 Minigun
Weapon Reference: RX-20 Minigun- Arc
- F
- MA
- Full
- R
- 36/12"
- Att
- 4
- Ac
- 3+
- E
- S3
Electromagnetic Disruptor
Weapon Reference: Electromagnetic Disruptor- Arc
- F/S/R
- MA
- Full
- R
- 12"
- Att
- 1
- Ac
- 2+
- E
- 0
Rules (4)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If a Unit is hit by this Weapon, place a Concussed Status Token on its Squad. Concussed Squads suffer -2Ac. Concussed Infantry also count as Sited in CQBs and do not contribute to Entrances Covered.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →If a Unit is hit by this Weapon, place a Jammed Status Token on its Squad. Weapons with two R values that attack a Jammed Squad may use their 1st value. Jammed Squads, and Units and Weapons within them, cannot be affe…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Rules (1)
You may measure a Command Card’s Radius from friendly Scout Units. If a Weapon with Indirect draws Line of Sight from this Unit, the -2Ac penalty is ignored.
Source: Dropzone Commander Rulebook 3.02 · p. 46Full rule reference →Source: DZC PHR Stat Cards · 260804 · p. 26