PHR · Vanguard · Weapon
Electromagnetic Disruptor
- Arc
- F/S/R
- MA
- Full
- R
- 12"
- Att
- 1
- Ac
- 2+
- E
- 0
Rules (4)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →If a Unit is hit by this Weapon, place a Concussed Status Token on its Squad. Concussed Squads suffer -2Ac. Concussed Infantry also count as Sited in CQBs and do not contribute to Entrances Covered.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon ignores the Ac penalty for Obscured targets. Sited Infantry may not use their DF value to block hits from this Weapon.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →If a Unit is hit by this Weapon, place a Jammed Status Token on its Squad. Weapons with two R values that attack a Jammed Squad may use their 1st value. Jammed Squads, and Units and Weapons within them, cannot be affe…
Source: Dropzone Commander Rulebook 3.02 · p. 50Full rule reference →Source: DZC PHR Stat Cards · 260804 · p. 26