PHR · Heavy · Weapon
Hyperkinetic Hammer
- Arc
- F/S
- MA
- Full
- R
- CC
- Att
- 2
- Ac
- 2+
- E
- 7
Rules (3)
This Weapon may attack on the same round as Disembarking from a Transport, and/or entering or exiting a Zone. If it does any of these it suffers -2 Ac, or -1 Ac if it has a R of CC. It still may not attack in the same…
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon can inflict Critical damage against Zones. It also inflicts X additional DP for each success when rolling to inflict damage against Zones.
Source: Dropzone Commander Rulebook 3.02 · p. 48Full rule reference →This Weapon inflicts X additional DP for each success when rolling to inflict damage against Units.
Source: Dropzone Commander Rulebook 3.02 · p. 49Full rule reference →Source: DZC PHR Stat Cards · 260804 · p. 19