Core · Weapon · Rules
Critical
This Weapon inflicts X additional DP for each Critical it inflicts against Units.
Source: Dropzone Commander Rulebook 3.02 · 3.02 · p. 48 · weapon-special-rules
Used by (48)
- RX-11 Super Heavy Rail Cannon
- Tiamat Ordnance Ship
- RX-11 Super Heavy Rail Cannon
- MC-180 Vengeance Cannon
- Circe
- MR-32 Rail Cannon
- Zhukov
- FM-12 Cobra Missile
- Hellhog Jumpjet
- FM-12 Cobra Missile
- MM-15 Sidearm Missiles
- Alexander
- MM-15 Sidearm Missiles
- Genghis
- MM-15 Sidearm Missiles
- Belisarius
- MM-15 Sidearm Missiles
- Napoleon
- MM-15 Sidearm Missile
- Jackson Halftrack
- Thrust Cutter
- Decapitator
- Furnace Laser
- Obliterator
- Dual Heavy Bio-Atomisers, harmonised
- Oncilla
- Ion Strike
- Obelisk Ionspire
- Strider Particle Cannon
- Ocelot
- Skimmer Particle Cannon
- Crocodile
- Microwave Cannon, Harmonised
- Gharial
- Twin Heavy Ion Cannons
- Warspear
- Twin Heavy Ion Cannons
- Khopesh
- UM-200 Heavy Railguns
- Eagle A
- UM-200 Heavy Railguns
- Eagle B
- UM-200 Heavy Railguns
- Eagle C
- UM-300 Mythslayer Railgun
- Broadsword
- UM-209 Long Cannon
- Claymore