Core · Weapon · Rules
Flame
This Weapon ignores the Ac penalty against Obscured targets, and it ignores Evasion. Infantry suffer -1DF against this Weapon. This Weapon may target Occupiers as if they were Sited anywhere on a Zone. If friendly Squads are present in this Zone, all misses from your Flame Weapons which targeted enemies in this Zone this activation hit one random friendly Squad in that Zone instead. Flame Weapons with Small Arms may also combine their attacks against Zones. This Weapon can inflict Critical damage against Zones. Flame Weapons gain +1 Demo against Areas.
Source: Dropzone Commander Rulebook 3.02 · 3.02 · p. 49 · weapon-special-rules
Used by (54)
- Ghost Circuit, wide
- Thorn 3
- Ghost Orbit Pair, wide
- Surge 4
- Ghost Orbit Pair, wide
- Silence 4
- RX-666 Flamethrower
- Angelos A2
- RX-666 Flamethrower
- Menchit
- RX-666 Flamethrower
- Agas
- MF-666 Flamethrower
- Columbus B
- MF-1 Flamethrower
- Circe
- Flamethrower
- Flame Wagon
- Multi-Spectra Projector, Oscilate
- Gun Bus B
- MF-13 Giga-Flamethrower
- Genghis
- MF-666 Flamethrower
- Columbus B
- Flamethrower
- Lifthawk Troopship
- Ion Cyclone
- Desolator
- Acid Streamer
- Tormentor
- Hunting Scream
- Scourge Screamer
- Acid Proboscis
- Raptor
- Dual Heavy Bio-Atomisers, spread
- Oncilla
- Microwave Cannon, Spread
- Gharial
- Bio-Atomiser
- Heavy Warsuit (Samurai)
- Heavy Bio-Atomiser
- Khopesh
- Microwave Gun
- Naginata
- UM-666 Flamethrower
- Fireblade
- UF-2 Heavenfire, spread
- Seraphim A
- UF-2 Heavenfire, spread
- Seraphim B
- MF-666 Flamethrower
- Columbus B
- UM-66 Flamethrower
- Wolverine C